Aug 05, 2008, 04:34 PM // 16:34
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#21
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Jungle Guide
Join Date: Jan 2006
Location: San Antonio, TX
Profession: W/R
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Quote:
Originally Posted by Jetdoc
I'm sure he's trying to figure out if it is possible with two people and six heroes so he and his brother can avoid joining a PuG.
The answer is - it is absolutely possible to clear all of UW with 2 people and 6 heroes. Definitely dump Ursan - no need for you to run that build when there are only two of you. If one of you has another character, you only need one human warrior (for the Terra Tank), and use your other character to its fullest (hopefully for something that the AI fails horribly at).
HOLY_MOTHER_OF_GOD
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Can you run a Terra Tank without Nightfall? There are 5 skills from that chapter and they only have Factions and GW:EN..
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Aug 05, 2008, 05:33 PM // 17:33
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#22
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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You lost because you used Ursan and some terrible heroes.
Use Dragon Slash and Save Yourselves. Buy Nightfall and run Sabway.
Better yet, buy Nightfall and roll Paragons.
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Aug 05, 2008, 06:33 PM // 18:33
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#23
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by CyberNigma
Can you run a Terra Tank without Nightfall? There are 5 skills from that chapter and they only have Factions and GW:EN..
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You can actually get the two key skills from Factions and GW:EN...
[Stoneflesh Aura] - you can get from Joffs the Mitigator in Riven Earth.
[Obsidian Flesh] - you can get from either Bizzr Ironshell in Mourning Veil Falls or Whyk Steelshell in Gyala Hatchery.
The remaining ones are pretty fungible (i.e. you can substitute many of the skills out for other skills in Factions and GW:EN that give you similar effects)...you just need to be a bit more creative than simply copying the build off of wiki.
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Aug 05, 2008, 07:31 PM // 19:31
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#24
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Krytan Explorer
Join Date: Apr 2006
Profession: A/
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iv done both uw + fow wit me and 6 heroes ^^
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Aug 05, 2008, 07:34 PM // 19:34
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#25
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Emo Goth Italics
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Use decent builds first. (Not an Ursan flame, I mean your hero builds)
Godmode D-Slasher outputs more DPS than an Ursan, and use an Earth Shaker Warrior to keep enemies in place indefinately while keeping the ability to output big domage with Splinter and various other buffs. I suggest overlooking your team build mostly, as that seems to be the biggest problem considering you got so far to get to there.
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Aug 05, 2008, 07:40 PM // 19:40
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#26
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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ups no NF thats a problem
umm yea get a dslasher with saver urselfs and a erfshakur and you should be fine
Last edited by RavagerOfDreams; Aug 05, 2008 at 07:43 PM // 19:43..
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Aug 05, 2008, 07:45 PM // 19:45
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#27
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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Quote:
Originally Posted by Jetdoc
You can actually get the two key skills from Factions and GW:EN...
[Stoneflesh Aura] - you can get from Joffs the Mitigator in Riven Earth.
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you can cap it but can't use it unless you own NF.
yes you can use players and heroes but you definitely can't camp at the monument and hope that you and the reaper live through the 4 dhuums and the millions of terrorwebs (seemingly) that come with them. if you can't terra, try and trap one side with a ranger and take the other side with everyone else.
not sure if that will work, but it's a suggestion.
btw, 9 freaking hours???? how on earth did it take you 9 freaking hours to get to the 4 horsemen quest?
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Aug 05, 2008, 11:51 PM // 23:51
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#28
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Pre-Searing Cadet
Join Date: Aug 2008
Guild: HHN
Profession: W/Rt
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hi again everyone,
Here is the builds that my brother and I were using yesterday for our heroes.
Ok a lot of you have missed a big pointed already stated in the post. I just wanted to ask if it's possible with 2 warrior +heroes to finish underworld. I didn't say ele or necro or whatever... Plus I stated that i only have GW:Faction and EOTN,so I don't know why some one of you keep saying " you have sux heroes, sux skills that why you lose".... because i only have faction and EOTN may be? Anyways thanks to all who actually helped. It seem that 2 warrior is not possible unless:
1) I need 1 terra tank
2) I need to get rid of our Ursan
3) i need to get Nightfall/prophecy for better builds.
EDIT: to make my actual Question clearer, it should be ask
IS it possible to build a team of heroes out of 2 warrior using skills only from FACTION and EOTN to clear UW?
which seem to me not possible according to the majority here.
About the 9 hours , it took us 9 hours to test and re-test builds for different quests to finally get there, meaning we did many UW consecutively, not just 1 UW and took 9 hours. :P. the last one that got us to Four Horse men which is the last quest we do took about 3 hours.
Last edited by kzeroes; Aug 05, 2008 at 11:58 PM // 23:58..
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Aug 06, 2008, 01:32 AM // 01:32
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#29
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Emo Goth Italics
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Thanks for posting your builds, it's a little more helpful to us aswell you see.
And yes, it's completely possible. I think even without the other two chapters, but your builds probably are the root of the problem.
Your Elementalist needs something to help the party, and Fire for Factions only kinda sucks. I suggest going Earth with the following:
[unsteady ground][churning earth][stoning][enfeebling blood][ward against melee][weaken armor][earth attunement][resurrection signet]
12+1+1 Earth Magic
10+1 Energy Storage
8 Curses
Your Monk's build is extremely red bars go up. You should remove all of that bar's except for Word of Healing. I suggest the following here, because all of those skills are sub-par at best.
[word of healing][patient spirit][signet of rejuvenation][mend ailment][spotless mind][protective spirit][aegis][glyph of lesser energy]
12+1+1 Healing Prayers
10+1 Protection Prayers
8+1 Divine Favour
The Crit Barrager looks fine to me to be quite honest with you.
Moving onto the other three...
I wouldn't consider using a Mesmer. I'd say use a Necromancer set to a Minion Bomber.
[animate bone minions][death nova][blood of the master][discord][parasitic bond][foul feast][rising bile][flesh of my flesh]
12+3+1 Death Magic
12+1 Soul Reaping
3 Restoration Magic
If you really want to run a Mesmer, I suggest...
[expel hexes][cry of frustration][power drain][hex breaker][arcane conundrum][clumsiness][signet of humility][flesh of my flesh]
12+1+1 Illusion Magic
10+1 Inspiration Magic
8+1 Fast Casting
2 Restoration Magic
For the Ritualist I suggest...
[weapon of warding][mend body and soul][spirit light][splinter weapon][ancestor's rage][life][attuned was songkai][hex breaker]
10+1 Restoration Magic
12+1+1 Channeling Magic
8+1 Spawning Power
2 Domination Magic
For your second Monk I suggest the exact same build as the above Monk build, except removing the condition removal and putting in Heaven's Delight.
You should really get rid of Ursan too, since with Factions you have a powerful skill for sword Warriors and Triple Chop / Cleave are quite viable as strong elites.
I suggest:
[dragon slash][brawling headbutt]["save yourselves!"][frenzy][sprint][conjure flame]["for great justice"][resurrection signet]
12+1+1 Sword Mastery
10 Fire Magic
8+1 Strength
Take out the conjure and res if you want Sever Gash for deep wound application. Make sure you are careful with Frenzy and Sprint. Sprint cancels Frenzy by the way. If you need the title just grind out over the weekend, or do HFFF. Otherwise, go with Sever Gash by removing the Res Sig.
[cleave][dismember][distracting strike][frenzy][sprint][conjure lightning]["for great justice!"][resurrection signet]
Or for Triple Chop, remove Conjure Lightning and Cleave to replace with the Triple Chop and Cyclone Axe, and swap "For Great Justice!" with Brawling Headbutt, also replace Resurrection Signet for Flesh of my Flesh. The stats are the same as the D-Slasher, but in Air Magic instead of Fire Magic. If going with Triple Chop go with 12+1 in Strength.
If you really want, swap out Frenzy and Sprint for Tiger Stance if you're uncomfortable with Frenzy to free up a slot on both builds. For the D-Slasher I suggest taking the conjure, and the axe Warrior Brawling Headbutt for the Cleave one, and Disrupting Chop for the Triple Chop one.
Stick to Ursan if you want though, but I seriously suggest otherwise.
PS: Any reason this is still in Riverside?
Last edited by Tyla; Aug 06, 2008 at 01:48 AM // 01:48..
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Aug 06, 2008, 01:32 AM // 01:32
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#30
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Lion's Arch Merchant
Join Date: May 2005
Profession: N/Me
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For being limited to two campaigns those bars aren't bad at all.
Easiest way to go about it is for one of you to play a solid damage build and the other play an A/Me Arcane Echo Shadow Form sin or Obsidian Flesh ele if you can pull it off. Use one of those builds to hold off one side of the Four Horsemen quest while the rest of the team clears the other side. You can also use them to clear other areas or tank mobs while the team kills.
If you want a quicker, less cheesy, but riskier way, you could try experimenting with these skills:
Spirit Bond instead of Shielding hands (watch hero energy. might have to use manually)
Exchange the two hex removals between monk heroes
Deny Hexes with Sig of Devotion
Reversal of Fortune
Patient Spirit
Signet of Rejuvenation
Spotless Mind
Remove Psychic Distraction
Mantra of Recovery build
Psychic Instability build
Arcane Conundrum + Power Return & lots of e-management
Put a Ward vs Melee on the fire ele
If you use a DSlash/SY! war have him take that Norn headbutt kd/adren skill to keep important targets in aoe
Abusing dumb A.I. with spirits is a good idea
Dunno what to do/replace with the crit barrager though, tbh.
Anyway I g2g but that should get er done. Good luck
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Aug 06, 2008, 01:41 AM // 01:41
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#31
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Forge Runner
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At least 1 of you should bring dslash/SY instead of ursan.
Each of you have a prot sprit on one of the heroes on manual.
Bring SS and MM necros + a rit with spinter. Don't forget barbs. Splinter and barbs on manual if you're up to it.
Shutdown heroes suck.
That should do it.
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Aug 06, 2008, 01:49 AM // 01:49
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#32
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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I suggest you tackle Four Horsemen as soon as possible on future runs, since that is your single point of failure. Try out different builds on that quest, since that one is giving you trouble. That way you don't have to waste the whole trip only to fail at the last minute.
I'd run a [[Broad Head Arrow] Ranger with [[Volley] over the Crit Barrage hero.
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Aug 06, 2008, 02:01 AM // 02:01
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#33
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Emo Goth Italics
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Quote:
Originally Posted by MisterB
I suggest you tackle Four Horsemen as soon as possible on future runs, since that is your single point of failure. Try out different builds on that quest, since that one is giving you trouble. That way you don't have to waste the whole trip only to fail at the last minute.
I'd run a [[Broad Head Arrow] Ranger with [[Volley] over the Crit Barrage hero.
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I agree with this.
[broad head arrow][distracting shot][savage shot][volley][sloth hunter's shot][body shot][lightning reflexes][flesh of my flesh]
12+1+1 Expertise
12+1 Marksmanship
3 Restoration Magic
Maybe this?
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Aug 06, 2008, 02:01 AM // 02:01
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#34
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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Quote:
Originally Posted by flipfly2004
iv done both uw + fow wit me and 6 heroes ^^
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if that's true, explain to the man how you did it. otherwise you didn't really help at all.
ah that nine hours makes a little more sense now. the above bars given by Tyla all look very solid, but instead of the ele, i would use a necro with [[spiteful spirit], [[barbs], [[enfeebling bl] and [[mark of pain] and maybe make him /mo for more healing/protection/hex removal or /rt for more damage, namely more [[splinter weapon] and [[ancestor's rage]
Quote:
Originally Posted by Tyla
I agree with this.
[broad head arrow][distracting shot][savage shot][volley][sloth hunter's shot][body shot][lightning reflexes][flesh of my flesh]
12+1+1 Expertise
12+1 Marksmanship
3 Restoration Magic
Maybe this?
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the only thing i may change here is expertise. 13 is the break point for 10 energy skills i believe. so just switch marks and expertise.
damn tyla, props on your builds though. i was kind of wracking my brain trying to think of factions/GWEN/core skills to make a build with.
also [[blessed light] may be a good skill to throw on one of your monks for the chaos plains. not sure how well hero AI uses it though.
EDIT: just realized SS is a prophs skill, maybe [[icy veins], [[tainted flesh], or another [[discord]. of course [[discord] and [[tainted] would require some Death Magic spec but could work.
EDIT #2 just looking at your heroes' health and energy levels, it's easy to see that they aren't runed up. spend some cash and properly equip your heroes. even in NM, the UW is a very tough place to beat. get them some decent weapons and definitely push their health bars much closer to 600. if you have superior runes on them, take them off and put minors in place. add survivor insignias, a rune of major vigor, and vitae on all of the rest of the armor pieces which don't have attribute runes. the only hero that should have a superior rune is your MM.
Last edited by joshuarodger; Aug 06, 2008 at 02:25 AM // 02:25..
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Aug 06, 2008, 02:33 AM // 02:33
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#35
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Grotto Attendant
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1. I don't know why people are suggesting sabway. There aren't really enough bodies to power the MB (and thus the SR-sharing energy engine won't run).
2. As for the ranger, although I think broadhepidemic is very overrated in general, it could be very useful in UW with all those dryders around.
3. AFAIK, the only reliable way to do 4 Horsemen is with one human player running an invinci build. Your other three options are: (1) Use the full squad to kill one side very fast so you can reach the other side before they reach the reaper, (2) split into 2 teams of 4 that can handle the mobs -- twin earthshaker warriors would probably offer the best hope for you, or (3) bring a human SB monk, attempt the "tank with the reaper" tactic from the 2-man farm, and micro your heroes very, very carefully.
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Aug 06, 2008, 02:51 AM // 02:51
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#36
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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no one is actually suggesting sabway. each part of the UW has at least 3 terrorwebs around the monument and if you use bone minions on them, you will have at least 6 minions to fuel the bombing. with all the terrorwebs that spawn after that during some of the quests, you should have enough fleshy creatures to make a decent minion army. for most of the UW in NM it shouldn't be too hard to do most of the quests without using 3 of one hero's skills.
Last edited by joshuarodger; Aug 06, 2008 at 02:55 AM // 02:55..
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Aug 06, 2008, 03:44 AM // 03:44
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#37
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Pre-Searing Cadet
Join Date: Aug 2008
Guild: HHN
Profession: W/Rt
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Wow guys,
All the posts since my last post have been extremely helpful, especially Tyla for the detailed help. I think these many new info's is enough to keep me busy for the next few day of trying again.
Thanks a lot you guys and can some admin please move this thread to the build section please, before people get annoyed and come in to flame :P
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Aug 06, 2008, 09:16 AM // 09:16
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#38
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Krytan Explorer
Join Date: Aug 2007
Location: Alexandria, Scotland
Guild: The Charter Vanguard [CV]
Profession: W/
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good luck trying out new builds, hope you eventually do it ^_^
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Aug 06, 2008, 10:59 AM // 10:59
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#39
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Tyla
[broad head arrow][distracting shot][savage shot][volley][sloth hunter's shot][body shot][lightning reflexes][flesh of my flesh]
12+1+1 Expertise
12+1 Marksmanship
3 Restoration Magic
Maybe this?
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AI uses [Epidemic] quite okay now.
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